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SCA Brevity Codes
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#1

here is the org brevity codes, will be teaching them in training as well, but are here for referance, link to google docs at bottom

A

Aborting/Abort/Aborted

Directive/informative call to cease action/attack/event/mission.

Action

Directive to initiate a briefed attack sequence or manoeuvre.

Active

Subject is operational

Alert (colour)

Hostile attack is

     RED imminent or in progress. (Group should be prepared for imminent action all stations manned, pilots are in their ships, crew should be in vac suits if practical, all bulkheads are              closed and battle coms are in effect unless ordered otherwise)

     YELLOW probable. (Group should be prepared for possible action, helm, sensors and defensive weapons maned, battle coms in effect at commanders discretion)

     GREEN improbable (all clear). (Command considers action unlikely, helm and sensors are the only stations manned, free coms in effect)

Anchor/anchored

Orbit about a specific point; refuelling track flown by tanker

Informative call to indicate a turning engagement about a specific location.

Authenticate

To request or provide a response for a coded challenge.

 

B

Battle coms

All players will refrain from unnecessary chatter until ordered otherwise, comms are to be used for mission specific communications

Bandit

An spacecraft identified as enemy, in accordance with theatre ID criteria. The term does not necessarily imply direction or authority to engage.

Bingo

Minimum fuel state needed for spacecraft to return to base (aka "recovery").

Proceed/am proceeding to specified base (field) or carrier

Blank

spacecraft does not detect any contacts of interest.

Blind

No visual contact with specified spacecraft/ground position; opposite of visual.

Blow through

Directive/informative call that indicates spacecraft will continue straight ahead at the merge and not turn with target/targets.

Bogey

A radar or visual air contact whose identity is unknown.

Bogey dope

Request for target information as briefed/available.

Break (direction)

Directive to perform an immediate maximum performance turn in the direction indicated; assumes a defensive situation.

Breakaway

Ships will undock immediately

Broke lock

Lost missile lock

Bruiser

Enemy heavy unit

Bugout

Separation from that particular engagement/attack/operation; no intent to (direction) re-engage/return.

Buzzer/Being Buzzed

Electronic jamming/am being jammed.

 

C

Cease fire

Do not open fire and/or discontinue firing; complete intercept if weapons are in flight; continue to track.

Clean

No visible battle damage. Spacecraft not carrying external stores.

Clear coms

All communications will cease to allow priority message though

Cleared

Requested action is authorized (no engaged/support roles are assumed).

Cleared hot

Ordnance release is authorized.

Closing

Decreasing in range.

Commit/committed

Fighter intent to engage/intercept; controller continues to provide information.

Contact

Sensor contact at the stated position. Acknowledges sighting of a specified reference point.

Cover/covering

Directive/informative call to take Surface/Air action or establish an air-to-air (A/A) posture that will allow engagement of a specified target or threat.

Cut-off

Request for, or directive to, intercept using cut-off geometry.

 

D

Dead stick

Lost effective manoeuvring power.

Defensive/defending

Spacecraft is in a defensive position and manoeuvring with reference to an active threat.

De-louse

Directive to detect and identify unknown spacecraft trailing friendly spacecraft.

Divert

Proceed to alternate mission or base.

 

E

EMCON

All systems, save propulsion and life support, are turned off. Sensors are on passive

Engaged

Manoeuvring with the intent to kill; this implies visual/radar acquisition of target.

Extend

Short-term manoeuvre to gain energy, distance, or separation; normally with the (direction) intent of re-engaging.

 

Eyeball

Fighter with primary identification responsibility.

Eyes on

Notification that pilot has visual on subject, followed by number and description of subject

 

F

Faded

Radar contact is lost.

Fox (number)

Simulated/actual launch of fighter-to-fighter weapons.

ONE – cross section guided missile.

TWO - infrared-guided missile.

THREE – electro-magnetic guided missile.

Free coms

Players my say whatever they wish on coms

Friendly

A positively identified friendly contact.

Friendly Lock

Locked to a known friendly spacecraft

Fur ball

A turning fight involving multiple spacecraft with known bandits and friendlies mixed.

 

G

Go Silent

Shut off all systems, save for life support. sensors are on passive

Gorilla

Large force of indeterminate numbers and formation.

Go secure

Go to discord

Grand slam

All hostile spacecraft of a designated track (or against which a mission was tasked) are shot down.

Green (direction)

Direction determined to be clearest of enemy activity.

Group

Radar targets within approximately 6 kilometres of each other.

 

H

Hard (direction)

High-G, energy-sustaining turn.

Head/head on

Target headed directly towards.

Heads up

Alert of an activity of interest.

High

Targets detected above the TDAS galactic plane.

Holding hands

Spacecraft in visual formation.

Hook (left/right)

Directive to perform an in-place 180-degree turn.

 

I

Id (pronounced eye dee)

Directive to identify the target. Identification accomplished, followed by type.

 

J

Joker

O2 state Critical, returning to base

 

L

Leaker(s)

Airborne threat has passed through a defensive layer. Call should include amplifying Information.

Level

Target approximately in line with the TDAS galactic plane.

Locked

Have achieved missile lock

Locstat

Request for location and tactical situation.

Lost contact

Target can no longer be detected by any means

Low

Target detected below the TDAS galactic plane.

 

M

Merge/merged

Information that friendlies and targets have arrived in the same visual arena. Call indicating radar returns have come together.

Monitor

Maintain radar awareness on or assume responsibility for specified group.

Mother

Parent ship.

 

N

No joy

Aircrew does not have visual contact with the target/bandit/landmark; opposite of tally.

 

O

Off (direction)

Informative call indicating attack is terminated and manoeuvring to the indicated direction.

Offset

Informative call indicating manoeuvre in a specified direction with reference to (direction) the target.

On station

Informative call unit/spacecraft has reached assigned station.


 

P

Padlocked

Informative call indicating aircrew cannot take eyes off a spacecraft or a surface position without risk of losing tally/visual.

Pince/pincer

Threat manoeuvring for a bracket attack.

Playmate

Cooperating spacecraft.

Playtime

Amount of time spacecraft can remain on station.

Press

Directive to continue the attack; mutual support will be maintained. Supportive role will be assumed.

 

R

Reported

Identification of an object or a contact by an intelligence system. (Type)

Reset

Proceed to a pre-briefed position or area of operation.

Resume

Resume last formation/station/mission ordered.

Ripple

Two or more munitions released or fired in close succession.

Roger

Message understood, acknowledged

Rolex (±time)

Time-line adjustment in minutes from planned mission execution time. (Positive is later).

 

S.

Sandwiched

A situation where an spacecraft/element is positioned between opposing spacecraft/elements.

Scatter(location)

All ships will scatter and jump to random points before heading to the stated location

Scramble

Take-off as quickly as possible.

Shadow

Follow indicated target.

Shooter

Spacecraft/unit designated to employ ordnance.

Shot

System is inoperable( Heavily damaged)

Snap (direction)

An immediate vector to the group described.

Sour

Equipment indicated is operating inefficiently.

Splash

(A/A) Target destroyed.

(A/G) Weapons impact.

Split

An informative call that a flight member is leaving formation to engage a threat; visual may not be maintained.

Spoofing

Informative call that radar deception is being employed.

Sweet

Equipment indicated is operating efficiently.

Switch/switched

Indicates an attacker is changing from one spacecraft to another.

 

T

Tally

Sighting of a target, bandit, bogey, or enemy position; opposite of no joy.

Tiger

Enough fuel, O2 and ordnance to accept a commit.

Tracking

Fire control system has solid lock on target (aka a "stabilized gun solution"). Contact heading.

Trashed

Informative call that missile has been defeated.

Tumbleweed

Indicates limited situational awareness; no joy, blind; a request for information.

 

V

Vampire

Anti-capitol ship missile (torpedo) launch.

Very high

Approximately directly vertically above the formation on TDAS.

Visual

Sighting of a friendly spacecraft/ground position; opposite of blind.

 

W

Weapons (followed by appropriate modifier below)

Fire only :- return fire if fired upon;

FREE :- at targets not identified as friendly in accordance with current rules of engagement (ROE);

TIGHT :- at targets positively identified as hostile in accordance with current ROE;

SAFE.

What luck

Request for results of missions or tasks.

What state

Report amount of fuel and missiles remaining. Ammunition and oxygen are reported only when specifically requested or critical.

Wilco

Will comply

Winchester

No ordnance remaining.

 

Z

Zulu

Mission time/server time

 

 

https://docs.google.com/document/d/1lqNb...sp=sharing

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